AI Insights · Timothy · July 2024
Top 5 Slime Games in Poland Q2 2024: Unified Platform Performance
Explore the performance trends of the top 5 slime games in Poland during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top slime games in Poland demonstrated varied performance across downloads, revenue, and weekly active users. Data from Sensor Tower offers a comprehensive look at these trends.
Bruno - My Super Slime Pet saw fluctuating revenue, starting at approximately $43 in early April and peaking at around $96 in the week of April 8. Downloads were strong, with a peak of about 6.9K in mid-April and stabilizing around 5.8K to 6.7K towards the end of June. Weekly active users increased steadily from 49K to around 57K throughout the quarter.
Super Slime - Black Hole Game experienced a decline in revenue, starting at $50 and ending at around $19 by late June. Downloads peaked at approximately 9.4K in late April but fluctuated significantly, ending the quarter with about 9K. Weekly active users peaked at about 55K in late April but saw a decline to around 39K by the end of June.
Goo: Slime simulator, ASMR had minimal revenue, peaking at $14 in mid-April and dropping to zero by the end of the quarter. There were no downloads or active users reported during this period.
World of Slime Simulator Games showed sporadic revenue, with peaks of $17 in late April and $15 in mid-May. Downloads were minimal, peaking at just 18 in mid-April. Active user data was not available for this period.
Fluid Simulation reported low revenue, peaking at $24 in mid-May. Downloads were relatively stable, ranging from 12 to 40 throughout the quarter. Weekly active users fluctuated slightly, with a peak of 94 in late April and ending the quarter at around 72.
These insights highlight the dynamic performance of slime games in Poland during Q2 2024. For more detailed analytics and trends, visit Sensor Tower.